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- // Persistence Of Vision raytracer version 3.0 sample file.
- // Imagemap interpolation example
- // File by Drew Wells
- // NOTE: Requires "test.gif"
-
- #version 3.0
- global_settings { assumed_gamma 2.2 }
-
- #include "colors.inc"
-
-
- #declare Bilinear = 2.0
- #declare Norm_Dist = 4.0
- #declare TestMap = "test.gif" // use your own, if you wish
-
- camera {
- location <0.0, 0.0, -2.0>
- direction <0.0, 0.0, 1.0>
- up <0.0, 1.0, 0.0>
- right <4/3, 0.0, 0.0>
- look_at <0, 0, 0>
- }
-
- light_source { <100.0, 120.0, -130.0> colour White }
-
- #default {
- finish {
- ambient 0.2
- diffuse 0.8
- specular 0.3
- roughness 0.002
- brilliance 2
- }
- }
-
- // Left hemisphere: no interpolation
- union {
- sphere { 0, 1.0
- clipped_by { plane { x, 0 } }
- pigment {
- image_map {
- gif TestMap
- map_type 1 // spherical map type
- interpolate 0
- }
- }
- translate -0.035*x // move hemi-sphere left
- }
-
- // Right hemisphere: try both Binlinear (1) and Norm_Dist (2)
- sphere { 0, 1.0
- clipped_by { plane { -x, 0 } }
- pigment {
- image_map {
- gif TestMap
- map_type 1 // spherical map type
- interpolate Norm_Dist
- }
- }
- translate 0.035*x // move hemi-sphere right
- }
- rotate <45, 0, 0>
- }
-
-
-